Start here
Installing, setting up each platform, your first scene, and the editor. Read in order it takes you from nothing to a cube you can orbit.
Orblit is a Dart-first 3D game engine: game logic and interface in Flutter, an entity-component core in C++, and Filament doing the rendering. These pages are the whole of what is written down about it.
It is pre-alpha, so take platform support seriously before you plan around anything here.
Start here
Installing, setting up each platform, your first scene, and the editor. Read in order it takes you from nothing to a cube you can orbit.
Concepts
The four ideas the rest of the documentation assumes: how it fits together, stating a scene, entities and components, and sampled time.
Guides
One page per thing you might go looking for by name — models, materials, textures, lighting, cameras, splats, interfaces, multiplayer, 2D.
Reference
The packages and what each one is for, what the renderer supports, and what has actually been seen running on each platform.
Every page here is also plain Markdown at its own address with .md on the
end, so /docs/start/installing/ is also
/docs/start/installing.md. There is an index of
the lot at /llms.txt, and the whole site as one file at
/llms-full.txt. Working with AI
assistants covers pointing a coding assistant at
them, and the Claude Code skill that ships with the engine.